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December 1, 2002

 

But What Makes It Digital?

I was recently talking with a non-technical acquaintance about the various digital media that have revolutionized home-entertainment electronics in recent years. As a music and movie fan, he was well aware of the improvements over earlier systems, "But what makes it digital?" he asked, "and why is that better?"

Most people are aware of digital audio and video, and vaguely understand that they use computer technology somehow, but beyond that, "digital" is not much more than a buzzword. So here's a brief primer.

Digits are the basic building blocks of arithmetic systems: 437 is a number; 4, 3 and 7 are the digits that make it up. The word comes from the Latin for "finger," because that's what a lot of people count on and, because we have ten, our numbering system uses ten digits, 0 to 9. The system is said to have a "base" of 10.

While it's natural enough that we use ten digits, it's not necessarily ideal. Experts say that a base of 12 would be better, because more of the individual digits would divide evenly into the base number. But even in our ten-digit system, there are lots of vestiges of alternative ways of numbering. Every time you look at a clock or buy a dozen eggs, you're counting by twelves; to talk of "scores" -- threescore years and ten, meaning seventy -- is an old-fashioned way of counting by twenties in English, and the French routinely count in twenties from the number sixty upwards.

Larger bases mean you have to memorize more separate digits, but you can use fewer of them to express larger numbers. A ten-digit system needs only three to describe a thousand different quantities (beginning at zero), while a two-digit system needs ten to express roughly the same amount.

That's hardly practical for humans calculating on paper, but such a base does have its advantages. The digits in a two-digit system can be written as 0 and 1, and this readily translates into all sorts of bipolar sets -- on/off, transparent/opaque, reflective/non-reflective, magnetized/unmagnetized -- which can be handled by electronic devices. They can easily react to absolute on and off, but would have much more difficulty dealing with the degrees of "on-ness" that would be involved in a ten-digit system.

Those 0s and 1s are called "binary digits," contracted in computer-speak to "bits," and they are invariably what is meant when you refer to a medium as digital.

But it's just a numbering system, albeit a machine-friendly one, so what does that have to do with music or video?

Audio and video signals start out as voltages in a wire continuously varying between zero and whatever maximum the system can handle -- degrees of on-ness again. In an old-style analog system, throughout the recording and reproducing chain this signal is converted from one state to another a number of times -- electrical to magnetic, stylus excursion to electricity, and so forth -- but it must keep the same waveform, and each of the devices must be able to handle that without adding or subtracting anything. Things invariably do affect the signal on the way through, however, and the final reproducer can't distinguish the additions from the program material, and reproduces them as distortion.

In a digital system, the signal also starts off as a continuously varying voltage, but early in the chain a series of measurements are made of those voltages, and the resulting numbers are what's recorded, as a series of pulses and gaps that represent strings of binary 1s and 0s. There's an enormous amount of data involved in this, so any digital medium must have a lot of bandwidth, but once it has that, nothing else matters very much.

The playback device uses these numbers to build an output waveform which, although newly created, is identical to the original. The player only needs enough signal to detect the numbers; anything else added along the way -- noise, level variations, even speed irregularities -- have no effect on the numbers themselves and are ignored.

As an analogy, imagine a piece of paper with a few lines of Shakespeare written on it. The paper probably started out clean, but it may have picked up smudges, coffee stains, rips and marginal doodles along the way. It might have been handwritten or typed, in large letters or small. None of that matters if you can still read the words, which contain the full weight of Shakespearean eloquence whatever might have befallen the physical piece of paper along the way.

The words themselves are the code, like those 1s and 0s in a digital recording, and as long as you can still see them, you can always copy them out, creating a new document that is verbally identical to the original.

The poet's art consists of the words themselves, rather than their physical manifestation. But if that paper had contained a Picasso sketch and had been similarly damaged, you might be able to repair it to some extent, but there is no way you could use the drawing as code to create a new original. Like an analog recording, that work of art would be stuck with whatever had damaged it along the way.

...Ian G. Masters
ian@mastersonaudio.com


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